Boardgame Night: Mouse Guard


This week we started a RPG called Mouse Guard.




The game has breathtaking artwork and hearth melting design. All the mice and other animals in the book look so cute and if you read the stories you might shed a tear.


The books inspired me to draw my own mice, but I still have to create a backstory for him.



We played the first scenario in the book to get more acquainted with the game mechanics.


 Let the story begin!
My character was the youngest mouse in the Guard. He was eager to prove himself and he was wielding a broadsword and had a green cloak.


We had an elder mouse that was the leader that was using a staff and had a purple cloak. The last mouse was a warrior. He has a sword and a red cloak.


It was the late in the fall of 1152.  In the towers of Lockhaven, we are called to Gwendolyn (the Mouse Guard matriarch) in the early evening.  “I need you to patrol the trail between Rootwallow and Barkstone.  A grain peddler has gone missing.  Find him.”  We are also told the grain peddler might be a spy selling secrets about Lockhaven, so the patrol leader has to find proof whether that is true or not.


We started our patrol on the road to Barkstone, but after a while we still can't find the grain peddler. So we attempt a scout test against our target's scaredy mouse nature and it's a tie. Rather than finding the grain peddler we only find its overturned cart.


As we approach to take a closer look, a snake appears. We try to talk to the snake but it doesn't want to chat, it just wants to drive us away. A first attempt at protecting ourselves is successful, but we insist on checking the cart instead of running away, so now the snake is angry and full-on attacks us.


As the snake leaps at the patrol, our warrior charges head on and inflicts 2 damage out of 9 disposition (for the snake). The snake tries to bind me but I manage to defend myself and escape its grasp, but in the process the snake hits our leader with its tail and we get 4 damage out of 9 disposition (of the patrol).


The snake keeps circling us and we keep trying to push it away, but annoyed, it hurls itself towards the warrior, hits the leader on the way, we fail to defend and we loose the combat when our disposition reaches 0. We were no match for the mighty snake so we tried to hide inside a tree trunk. The snake still finds us and we start to run.


Neither trying to sweet talk the snake or hide until it goes away worked so now we just roll for Pathfinder and head on defeated to the next town without having accomplished our mission. The warrior gets angry. We arrive safely to Barkstone. Here we made camp and called it a night. For now we decided not to use our checks in player turn yet, we'll be keeping them for a next mission.

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